AoeStats
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African Clearing

505015784Analyzed
4v4 RM · 25d ago on Sep 7, 2026· 69m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Italians · Poland
992
+16
🇨🇴 Persians · Colombia
968
+17
🇪🇸 Magyars · Spain
945
+18
🇩🇪 Franks · Germany
941
+18
🇺🇸 Spanish · United States
1089
-21
🇺🇸 Teutons · United States
1012
-18
🇺🇸 Mongols · United States
1006
-18
🇺🇸 Goths · United States
854
-12
Player eAPM Actions Feudal Castle Imperial Opening
48 3,360 16:27 22:11 44:56 ⛏ Fast Castle
30 2,131 13:55 21:37 35:42 ⛏ Fast Castle
23 1,632 16:57 26:13 48:14 ⚔ M@A into Archers
20 1,406 16:54 26:53 49:02 ⚔ Towers FC
20 1,406 16:07 29:30 47:10 ⚔ Skirmisher Rush
16 1,092 11:18 23:36 36:13 ⛏ Fast Castle
16 1,143 13:44 20:09 50:39 ⚔ Archer Rush
13 883 14:27 21:49 38:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,630 25,485 20,625 6,350 93,090 128,429
35,480 36,428 11,435 4,200 87,543 108,198
40,885 28,343 12,175 1,850 83,253 84,786
35,065 22,830 10,985 5,550 74,430 80,613
25,185 27,129 12,900 2,800 68,014 87,180
22,410 17,693 19,775 2,990 62,868 105,424
22,865 12,584 11,875 1,800 49,124 52,103
14,095 16,367 10,350 2,250 43,062 57,016
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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