AoeStats
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Hill Fort

504856061Analyzed
3v3 RM · 26d ago on Sep 6, 2026· 62m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Franks · Netherlands
1113
+10
🇺🇸 Teutons · United States
995
+15
🇺🇸 Vietnamese · United States
834
+21
🇹🇷 Bohemians · Türkiye
1004
-17
🇹🇷 Turks · Türkiye
954
-15
🇹🇷 Vietnamese · Türkiye
927
-14
Player eAPM Actions Feudal Castle Imperial Opening
57 3,558 11:11 18:50 38:43 ⚔ Archers FC
31 1,954 14:22 18:00 22:28 ◆ FC into Fast Imp
28 1,730 10:36 19:04 32:03 ⛏ Fast Castle
24 1,494 12:18 20:22 36:59 ⛏ Fast Castle
23 1,427 10:25 16:28 34:21 ⛏ Fast Castle
21 1,290 10:35 18:58 36:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,600 38,255 14,445 1,355 93,655 102,835
29,865 33,730 15,975 6,955 86,525 99,448
26,680 30,440 7,970 2,570 67,660 77,883
24,825 28,615 8,680 5,500 67,620 87,182
26,125 17,895 14,735 5,295 64,050 95,052
16,195 9,793 14,045 0 40,033 42,400
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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