AoeStats
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Black Forest

510394038Analyzed
3v3 RM · 10h ago on Sep 30, 2026· 26m 36s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1107
+15
🇯🇵 Sicilians · Japan
1103
+15
🇧🇪 Romans · Belgium
1048
+17
🇺🇸 Saracens · United States
1101
-17
🇪🇸 Mapuche · Spain
1076
-16
🇵🇪 Spanish · Peru
1050
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 1,101 10:53 — —
39 1,025 11:17 20:28 — ⚔ Archer Rush
36 962 9:24 18:38 — ⚔ Fish Boom into Archers
30 805 12:24 19:27 — ⛏ Fast Castle
28 742 19:48 23:42 — ⛏ Fish Boom FC
21 559 12:33 17:14 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,800 4,355 1,060 1,650 11,865 13,128
4,225 4,857 720 395 10,197 11,501
4,115 4,345 1,300 100 9,860 11,557
3,670 3,665 1,040 1,190 9,565 10,367
4,040 2,807 475 1,305 8,627 9,604
2,420 2,029 100 140 4,689 5,815
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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