AoeStats
← Shadowsnake

Arabia

510132942Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 50m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
814
+18
🇺🇸 Teutons · United States
767
+45
🇺🇸 Slavs · United States
860
-19
🇺🇸 Goths · United States
839
-18
Player eAPM Actions Feudal Castle Imperial Opening
25 1,277 10:53 19:26 43:57 ⛏ Fast Castle
18 916 12:07 17:58 37:32 ⛏ Fast Castle
16 799 15:17 30:59 — ⚔ Drush
14 684 12:05 24:29 39:45

Resources

Player Food Wood Gold Stone Spent Collected
18,330 11,927 10,970 2,800 44,027 51,463
16,340 10,395 6,915 1,800 35,450 47,329
14,565 13,088 4,690 2,975 35,318 41,258
10,045 11,249 1,595 850 23,739 27,877
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.