AoeStats
← TioAldi17

Arabia

508999418Analyzed
2v2 RM · 9d ago on Sep 25, 2026· 34m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Muisca · Chile
1289
+14
🇨🇱 Koreans · Chile
1288
+14
🇺🇸 Mongols · United States
1346
-18
🇲🇽 Chinese · Mexico
1134
-10
Player eAPM Actions Feudal Castle Imperial Opening
57 1,996 8:43 22:54 — ⚔ Scouts into Skirms
50 1,746 10:21 23:55 — ⚔ Archer Rush
25 885 10:12 24:44 — ⚔ Archer Rush
20 683 9:23 28:37 — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
8,600 6,550 2,515 1,600 19,265 19,711
7,850 7,429 2,995 850 19,124 22,186
7,030 6,148 2,925 100 16,203 19,561
5,925 5,110 975 650 12,660 15,875
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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