AoeStats
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Arena

509931076Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 54m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Georgians · Japan
974
+14
🇺🇸 Berbers · United States
966
+14
🇺🇸 Bohemians · United States
845
+19
🇲🇽 Hindustanis · Mexico
827
+19
🇩🇪 Shu · Germany
987
-19
🇨🇴 Mongols · Colombia
923
-17
🇷🇴 Magyars · Romania
907
-16
🇲🇽 Bohemians · Mexico
856
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 1,676 9:56 18:48 29:51 ⛏ Fast Castle
30 1,614 12:08 17:09 26:00 ⛏ Fast Castle
28 1,536 12:08 16:10 34:11 ⛏ Fast Castle
26 1,409 11:12 17:53 32:08 ⚔ Scout Rush
21 1,111 10:52 20:09 31:43 ⛏ Fast Castle
21 1,120 10:58 15:30 35:07 ⛏ Fast Castle
19 1,005 10:30 15:58 31:22 ⛏ Fast Castle
14 748 11:02 16:24 33:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,850 27,225 11,535 2,900 80,510 91,796
31,925 12,940 24,685 2,800 72,350 79,829
16,845 25,280 16,150 3,100 61,375 68,586
34,530 11,660 11,570 1,600 59,360 64,653
20,295 17,370 11,125 1,600 50,390 59,844
12,185 17,195 13,255 2,200 44,835 75,726
12,600 16,850 11,225 1,550 42,225 47,258
7,980 8,240 4,070 850 21,140 24,104
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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