AoeStats
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Arena

509922426Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 55m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Khmer · Spain
961
+15
🇯🇵 Burgundians · Japan
959
+15
🇬🇧 Celts · United Kingdom
904
+17
🇩🇪 Britons · Germany
901
+17
🇨🇴 Persians · Colombia
1009
-20
🇨🇴 Britons · Colombia
939
-16
🇺🇸 Japanese · United States
882
-14
🇨🇱 Maya · Chile
877
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 1,976 11:36 17:42 32:37 ⛏ Fast Castle
33 1,837 10:54 15:47 32:16 ⛏ Fast Castle
27 1,463 10:57 15:25 31:19 ⛏ Fast Castle
27 1,472 11:22 20:32 37:25 ⚔ FC into Archers
22 1,220 12:17 17:35 39:30 ⚔ FC into Scouts
20 1,097 12:52 16:37 34:14 ⛏ Fast Castle
17 938 10:29 17:26 40:48 ⛏ Fast Castle
15 827 10:52 18:30 31:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,770 39,815 9,095 1,635 94,315 100,017
28,510 13,262 19,605 2,350 63,727 66,603
24,100 18,300 15,865 2,900 61,165 79,743
17,570 26,236 14,710 1,500 60,016 80,698
14,475 22,745 13,375 8,775 59,370 73,288
22,590 17,905 13,330 2,650 56,475 71,176
12,000 18,035 14,095 3,630 47,760 55,648
7,500 8,200 3,935 1,565 21,200 26,671
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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