AoeStats
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African Clearing

505316301Analyzed
3v3 RM · 25d ago on Sep 8, 2026· 37m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Chinese · United States
1678
+18
🇨🇦 Mapuche · Canada
1677
+18
🇧🇩 Spanish · Bangladesh
1649
+19
🇩🇪 Mapuche · Germany
1821
-22
🇩🇪 Persians · Germany
1762
-20
🇩🇪 Huns · Germany
1585
-13
Player eAPM Actions Feudal Castle Imperial Opening
66 2,481 10:44 23:12 — ⚔ Archers into Skirms
59 2,209 11:57 15:50 — ⛏ Fast Castle
51 1,926 15:11 20:15 — ⛏ Fast Castle
43 1,617 12:17 16:43 — ⛏ Fast Castle
38 1,425 13:49 18:19 — ⛏ Fast Castle
28 1,049 12:16 25:21 — ⚔ Towers into Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
14,405 9,120 7,480 300 31,305 35,101
9,000 12,095 5,325 300 26,720 28,249
6,975 8,235 4,015 300 19,525 24,101
5,810 3,342 1,780 855 11,787 11,363
5,385 4,150 1,395 480 11,410 11,438
2,775 3,802 870 2,285 9,732 9,487
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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