AoeStats
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Arabia

505259223Analyzed
4v4 RM · 25d ago on Sep 8, 2026· 27m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Teutons · Canada
1666
+11
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1665
+11
🇧🇩 Wu · Bangladesh
1637
+12
🇷🇺 Georgians · Russia
1416
+22
🇦🇷 Malians · Argentina
1588
-15
🇵🇪 Persians · Peru
1576
-15
🇺🇸 Burgundians · United States
1551
-14
🇩🇪 Slavs · Germany
1504
-12
Player eAPM Actions Feudal Castle Imperial Opening
83 2,258 9:22 — — ⚔ Archer Rush
80 2,184 8:37 25:26 — ⚔ Scout Rush
69 1,878 8:47 21:19 — ⚔ Scout Rush
66 1,802 8:44 — — ⚔ Archer Rush
62 1,705 8:24 25:12 — ⚔ Scout Rush
52 1,409 8:31 21:56 — ⚔ Scout Rush
49 1,339 8:54 25:16 — ⚔ M@A into Towers
23 637 9:38 — —

Resources

Player Food Wood Gold Stone Spent Collected
7,955 5,386 1,150 200 14,691 14,651
8,080 3,578 2,600 100 14,358 14,894
4,025 5,366 4,060 125 13,576 15,265
7,850 3,217 2,275 0 13,342 14,165
7,435 4,735 540 315 13,025 13,814
6,175 4,531 540 510 11,756 12,649
3,775 4,229 2,530 250 10,784 11,355
2,260 1,970 140 130 4,500 4,430
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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