AoeStats
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Arena

510305496Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 43m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Turks · China
1755
+10
🇨🇳 Bohemians · China
1743
+10
🇦🇺 Cumans · Australia
1665
+13
🇪🇸 Ethiopians · Spain
1588
+17
🇨🇳 Slavs · China
1874
-22
🇨🇳 Bengalis · China
1615
-12
🇨🇳 Byzantines · China
1567
-11
🇯🇵 Tatars · Japan
1357
-17
Player eAPM Actions Feudal Castle Imperial Opening
63 2,739 8:01 19:03 30:20 ⛏ Fast Castle
48 2,082 11:29 16:01 34:26 ⚔ FC into Scouts
48 2,075 10:30 14:57 31:08 ⛏ Fast Castle
46 2,004 10:03 13:54 29:04 ⛏ Fast Castle
42 1,839 8:21 20:26 32:50 ⚔ Towers FC
36 1,591 10:58 15:15 33:43 ⛏ Fast Castle
33 1,433 10:04 14:00 31:53 ⛏ Fast Castle
33 1,433 10:55 14:18 31:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,425 30,240 11,470 3,850 77,985 82,575
38,650 15,120 18,060 3,010 74,840 77,922
31,225 16,885 15,235 3,045 66,390 70,779
33,350 13,890 14,950 2,265 64,455 73,950
19,215 23,005 17,295 1,630 61,145 63,801
25,945 12,205 11,480 4,750 54,380 55,725
17,980 16,684 9,785 1,515 45,964 50,593
14,680 13,102 8,585 2,130 38,497 43,601
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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