AoeStats
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Arabia

507984708Analyzed
2v2 RM · 13d ago on Sep 20, 2026· 36m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Magyars · Switzerland
968
+33
🇩🇪 Muisca · Germany
960
+14
🇹🇷 Maya · Türkiye
919
-14
🇹🇷 Romans · Türkiye
904
-13
Player eAPM Actions Feudal Castle Imperial Opening
66 2,389 10:31 20:44 —
30 1,074 11:46 17:08 — ⚔ FC into Archers into Skirms
28 1,006 11:20 25:31 — ⚔ Archers into Skirms
23 844 10:08 20:47 36:10 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,850 4,956 4,470 1,530 22,806 23,887
8,465 8,490 4,150 290 21,395 24,100
8,735 8,838 2,295 700 20,568 22,696
9,220 5,596 2,230 1,260 18,306 19,600
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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