AoeStats
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Arabia

507979797Analyzed
2v2 RM · 13d ago on Sep 20, 2026· 31m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Britons · China
1069
+10
🇨🇳 Burgundians · China
749
+24
🇹🇷 Vietnamese · Türkiye
936
-17
🇹🇷 Romans · Türkiye
921
-17
Player eAPM Actions Feudal Castle Imperial Opening
77 2,400 10:33 21:02 — ⚔ Archers into Skirms
38 1,189 9:23 28:59 — ⚔ M@A into Archers into Skirms
32 981 13:40 26:48 — ⚔ Skirmisher Rush
24 739 10:27 — — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
7,020 5,996 1,485 1,305 15,806 16,599
7,255 4,766 1,685 1,235 14,941 15,655
5,975 5,455 2,295 225 13,950 14,647
3,875 2,805 180 160 7,020 7,290
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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