AoeStats
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Arabia

507781496Analyzed
2v2 RM · 14d ago on Sep 19, 2026· 79m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Maya · Türkiye
920
+16
🇹🇷 Persians · Türkiye
904
+17
🇦🇷 Saracens · Argentina
933
-17
🇦🇷 Vikings · Argentina
915
-16
Player eAPM Actions Feudal Castle Imperial Opening
80 6,405 10:16 22:40 37:24 ⚔ Archer Rush
34 2,686 11:13 27:09 52:26 ⚔ Scout Rush
30 2,359 11:13 24:46 42:11 ⚔ Drush into Skirms into Archers
29 2,351 9:55 23:02 50:16 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
52,935 23,979 23,680 5,745 106,339 109,616
39,595 37,662 16,410 4,600 98,267 102,477
35,375 30,090 23,995 2,090 91,550 110,660
22,645 24,608 12,540 3,875 63,668 66,455
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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