AoeStats
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MegaRandom

509884471Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 55m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Koreans · France
593
+17
🇹🇷 Burmese · Türkiye
583
+17
🇺🇸 Dravidians · United States
640
-29
🇨🇦 Persians · Canada
576
-16
Player eAPM Actions Feudal Castle Imperial Opening
25 1,406 14:44 22:05 46:52 ⛏ Fast Castle
19 1,066 17:17 22:43 35:54 ⛏ Fast Castle
14 799 16:00 27:01 34:36 ⚔ Skirms into Fast Imp
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
19,640 16,975 7,675 1,000 45,290 52,403
15,100 15,410 10,035 4,050 44,595 61,240
11,305 19,080 6,705 2,800 39,890 41,167
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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