AoeStats
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Black Forest

509582307Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 65m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Burmese · Mexico
687
+14
655
+15
🇦🇺 Jurchens · Australia
634
+16
🇯🇵 Italians · Japan
620
+17
🇩🇰 Chinese · Denmark
687
-18
🇪🇸 Cumans · Spain
659
-29
🇨🇭 Spanish · Switzerland
632
-21
🇫🇷 Poles · France
589
-13
Player eAPM Actions Feudal Castle Imperial Opening
76 5,025 16:34 32:40 41:17
30 2,010 12:54 17:58 32:43 ⛏ Fast Castle
17 1,114 12:00 24:13 39:39 ⚔ Fish Boom FC into Skirms
13 867 17:44 29:01 37:12 ⚔ Towers FC
13 859 11:37 21:41 34:55 ⛏ Fast Castle
12 807 17:07 27:52 35:33 ⛏ Fast Castle
12 770 13:12 20:11 39:23 ⛏ Fish Boom FC
9 613 14:22 24:12 36:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,455 21,597 29,935 3,735 89,722 98,914
17,395 52,037 13,865 3,850 87,147 96,282
36,010 16,501 12,365 2,505 67,381 79,382
21,060 27,582 11,720 4,350 64,712 73,022
23,630 16,100 16,780 1,550 58,060 80,843
14,020 20,345 16,025 4,120 54,510 75,308
18,955 17,445 14,470 2,440 53,310 93,955
23,810 13,508 10,510 2,815 50,643 57,889
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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