AoeStats
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Nomad

509576915Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 56m 5s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
822
+15
🇦🇺 Mongols · Australia
757
+17
🇻🇳 Khitans · Vietnam
731
+18
🇩🇪 Persians · Germany
911
-21
🇭🇺 Romans · Hungary
860
-20
🇫🇷 Koreans · France
598
-9
Player eAPM Actions Feudal Castle Imperial Opening
29 1,605 15:49 20:56 39:55 ⚔ Fish Boom FC into Scouts
28 1,545 15:00 20:13 38:45 ⛏ Fast Castle
15 821 14:18 21:25 37:41 ⛏ Fish Boom FC
13 707 18:05 23:52 40:26 ⛏ Fish Boom FC
12 680 19:38 26:30 42:48 ⚔ Fish Boom FC into Scouts
10 560 16:04 23:44 50:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,090 11,080 22,795 2,005 65,970 76,137
29,255 15,482 14,985 2,350 62,072 69,031
25,745 18,853 11,320 3,000 58,918 62,399
22,655 16,755 12,200 3,040 54,650 57,208
23,910 16,830 7,720 3,000 51,460 57,913
12,190 18,890 9,555 1,800 42,435 48,557
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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