AoeStats
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Arabia

508060068Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 76m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
931
+11
🇨🇱 Byzantines · Chile
879
+13
🇬🇷 Celts · Greece
846
+15
🇲🇽 Italians · Mexico
832
+15
🇫🇷 Ethiopians · France
1037
-21
🇫🇷 Mongols · France
840
-14
🇫🇷 Romans · France
720
-10
🇫🇷 Tatars · France
696
-9
Player eAPM Actions Feudal Castle Imperial Opening
41 3,130 10:38 19:39 40:41 ⛏ Fast Castle
39 2,963 10:00 21:38 42:20 ⚔ Archer Rush
38 2,910 10:22 24:45 48:47 ⚔ Archer Rush
32 2,486 12:01 18:21 35:44 ⛏ Fast Castle
24 1,842 10:32 36:23 50:56 ⚔ Scouts into Skirms
23 1,790 10:56 19:48 37:48 ⛏ Fast Castle
18 1,412 12:03 21:02 47:25 ⛏ Fast Castle
16 1,252 11:58 27:21 51:26 ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
38,670 33,830 19,710 3,480 95,690 99,555
31,900 27,298 30,195 3,275 92,668 104,308
36,010 33,138 16,650 4,450 90,248 92,216
40,965 21,528 21,795 4,200 88,488 91,006
27,115 32,554 17,790 5,750 83,209 92,276
19,630 21,135 18,435 4,475 63,675 82,919
18,910 26,793 10,990 3,635 60,328 67,416
26,715 16,320 11,390 1,500 55,925 60,079
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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