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Arena

509679588Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 54m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Turks · Taiwan
1033
+15
🇹🇼 Franks · Taiwan
1004
+16
🇹🇼 Britons · Taiwan
959
+18
🇹🇼 Khmer · Taiwan
951
+20
🇵🇪 Teutons · Peru
1037
-18
🇷🇴 Poles · Romania
1020
-18
🇫🇷 Turks · France
1002
-17
🇱🇹 Spanish · Lithuania
985
-16
Player eAPM Actions Feudal Castle Imperial Opening
60 3,284 11:23 15:30 48:58 ⛏ Fast Castle
29 1,578 12:40 17:09 21:44 ◆ FC into Fast Imp
26 1,413 11:24 15:46 49:33 ⛏ Fast Castle
25 1,382 10:35 16:23 29:58 ⛏ Fast Castle
19 1,061 11:47 16:04 27:53 ⛏ Fast Castle
18 1,000 11:51 16:51 41:59 ⛏ Fast Castle
16 853 11:19 15:22 34:08 ⛏ Fast Castle
5 290 12:03 18:12 23:23 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
43,685 15,365 35,895 2,445 97,390 98,026
26,585 13,525 20,240 2,950 63,300 66,529
28,150 15,755 7,645 2,350 53,900 56,871
15,875 21,295 14,025 2,200 53,395 60,915
17,260 12,035 4,960 2,955 37,210 43,183
11,430 6,830 2,265 850 21,375 28,330
7,500 5,476 3,110 1,720 17,806 19,838
4,075 2,630 1,200 155 8,060 7,857
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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