AoeStats
← [B]Dr. Catanabico

Arabia

507917448Analyzed
2v2 RM · 11d ago on Sep 20, 2026· 29m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Khmer · Mexico
1100
+16
🇲🇽 Romans · Mexico
1013
+20
🇺🇸 Huns · United States
1092
-18
🇺🇸 Shu · United States
1090
-18
Player eAPM Actions Feudal Castle Imperial Opening
61 1,779 9:18 24:56 — ⚔ Archer Rush
49 1,433 10:40 25:21 — ⚔ Scout Rush
29 858 9:32 25:08 — ⚔ Scout Rush
19 555 9:46 22:37 — ⚔ M@A into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
6,095 5,591 2,895 200 14,781 16,536
6,160 4,162 1,035 920 12,277 13,579
6,225 5,046 630 200 12,101 12,762
4,225 3,444 250 225 8,144 9,282
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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