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African Clearing

506446897Analyzed
4v4 RM · 18d ago on Sep 13, 2026· 40m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Huns · Belgium
1597
+12
🇸🇻 Romans · El Salvador
1575
+13
🇫🇷 Slavs · France
1432
+19
🇨🇱 Berbers · Chile
1431
+19
🇸🇻 Magyars · El Salvador
1558
-18
🇫🇷 Burgundians · France
1512
-16
🇩🇪 Bohemians · Germany
1497
-16
🇩🇪 Britons · Germany
1443
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 2,021 13:13 22:44 37:03 ⚔ Archer Rush
50 2,021 12:07 16:27 35:15 ⛏ Fast Castle
43 1,723 11:39 22:39 — ⚔ Scout Rush
35 1,388 12:07 15:38 31:29 ⛏ Fast Castle
35 1,409 14:08 18:04 31:52 ⛏ Fast Castle
34 1,380 13:43 17:39 34:51 ⛏ Fast Castle
31 1,226 13:01 16:51 — ⛏ Fast Castle
28 1,111 12:07 22:50 39:12 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,375 14,084 8,635 3,875 44,969 48,600
14,200 16,204 12,290 1,065 43,759 47,222
19,215 9,145 8,555 3,100 40,015 43,826
14,570 10,942 8,455 1,545 35,512 39,711
12,700 12,639 5,025 1,165 31,529 33,702
14,305 9,294 6,995 410 31,004 32,750
11,860 11,835 4,005 2,730 30,430 36,190
10,190 9,094 2,120 2,220 23,624 24,797
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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