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Black Forest

506435608Analyzed
4v4 RM · 18d ago on Sep 13, 2026· 75m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇮 Burgundians · Slovenia
1605
+14
🇧🇪 Portuguese · Belgium
1582
+15
🇧🇷 Armenians · Brazil
1558
+16
🇸🇻 Italians · El Salvador
1541
+17
🇫🇷 Japanese · France
1717
-21
🇫🇷 Italians · France
1696
-21
🇫🇷 Saracens · France
1455
-11
🇫🇷 Britons · France
1380
-9
Player eAPM Actions Feudal Castle Imperial Opening
68 5,148 10:28 14:01 29:41 ⛏ Fast Castle
51 3,862 10:42 14:40 34:59 ⛏ Fast Castle
43 3,295 11:09 15:12 29:40 ⛏ Fast Castle
41 3,130 9:38 18:50 28:35 ⚔ Archer Rush
41 3,131 8:23 18:08 34:52 ⚔ Archer Rush
39 2,931 8:27 24:57 42:16 ⚔ Archer Rush
31 2,347 12:55 16:59 33:10 ⛏ Fast Castle
29 2,169 10:30 23:01 37:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
63,890 58,145 68,970 2,400 193,405 204,840
72,405 61,079 42,710 3,865 180,059 191,574
56,915 71,750 32,650 9,600 170,915 178,890
44,340 37,793 52,645 13,210 147,988 179,703
28,775 70,984 43,045 1,745 144,549 159,468
41,355 54,213 31,575 5,255 132,398 170,350
25,035 38,434 39,325 2,065 104,859 131,875
27,175 43,550 22,570 1,050 94,345 109,719
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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