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Socotra

506430008Analyzed
4v4 RM · 18d ago on Sep 13, 2026· 26m 21s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Khmer · France
1707
+10
🇫🇷 Magyars · France
1685
+11
🇫🇷 Saracens · France
1433
+22
🇫🇷 Britons · France
1355
+25
🇹🇼 Mongols · Taiwan
1589
-18
🇧🇪 Tatars · Belgium
1580
-18
🇹🇷 Khmer · Türkiye
1539
-16
1533
-16
Player eAPM Actions Feudal Castle Imperial Opening
83 2,183 8:24 21:41 — ⚔ Scout Rush
64 1,683 8:56 25:09 — ⚔ Scout Rush
63 1,648 9:29 — — ⚔ Towers FC
54 1,412 8:54 21:00 — ⚔ Archer Rush
51 1,349 9:21 — — ⚔ Archer Rush
49 1,284 8:45 24:18 — ⚔ Scout Rush
29 775 7:38 — — ⚔ Scout Rush
27 706 12:02 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,750 5,635 4,725 0 15,110 14,940
8,740 3,920 820 0 13,480 14,371
8,530 3,641 670 100 12,941 14,116
4,075 5,420 3,070 250 12,815 13,728
7,015 3,692 1,475 0 12,182 13,209
6,105 3,287 350 0 9,742 11,874
4,075 2,566 300 985 7,926 8,982
1,950 2,730 1,675 0 6,355 6,438
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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