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African Clearing

506388388Analyzed
4v4 RM · 18d ago on Sep 13, 2026· 35m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Magyars · Hong Kong SAR China
1740
+12
🇨🇳 Georgians · China
1702
+14
🇹🇼 Wu · Taiwan
1615
+17
🇭🇰 Jurchens · Hong Kong SAR China
1565
+19
🇧🇪 Hindustanis · Belgium
1744
-19
🇨🇴 Mapuche · Colombia
1646
-16
🇧🇪 Wei · Belgium
1608
-14
🇺🇸 Vietnamese · United States
1577
-13
Player eAPM Actions Feudal Castle Imperial Opening
65 2,291 11:51 21:19 — ⚔ Scout Rush
58 2,053 12:32 18:27 —
54 1,894 13:34 20:54 — ⛏ Fish Boom
45 1,581 12:09 24:09 — ⚔ Scout Rush
37 1,311 13:35 18:12 — ⛏ Fast Castle
29 1,026 13:29 17:21 35:00 ⛏ Fast Castle
29 1,006 13:39 18:25 — ⛏ Fast Castle
26 906 13:35 17:37 32:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,785 9,830 4,820 2,450 32,885 35,633
11,920 10,359 3,130 2,270 27,679 30,393
12,250 7,025 3,630 1,700 24,605 24,624
8,550 12,166 2,285 1,600 24,601 26,678
11,400 9,102 2,700 1,105 24,307 24,883
7,020 11,762 3,025 425 22,232 23,230
11,020 4,213 2,785 950 18,968 18,671
6,175 6,724 3,440 200 16,539 17,588
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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