AoeStats
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Arena

506382943Analyzed
4v4 RM · 18d ago on Sep 13, 2026· 39m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Dravidians · China
1728
+13
🇭🇰 Mongols · Hong Kong SAR China
1682
+15
🇨🇳 Franks · China
1664
+15
🇦🇷 Spanish · Argentina
1599
+18
🇨🇳 Georgians · China
1720
-18
🇦🇷 Slavs · Argentina
1646
-15
🇧🇪 Jurchens · Belgium
1622
-14
🇮🇳 Malay · India
1622
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 1,982 10:41 14:28 29:01 ⛏ Fast Castle
42 1,651 10:08 14:10 27:56 ⛏ Fast Castle
42 1,644 10:54 14:49 36:14 ⛏ Fast Castle
41 1,617 11:25 14:17 26:43 ⛏ Fast Castle
36 1,409 11:05 14:49 31:29 ⛏ Fast Castle
34 1,337 10:10 13:48 28:12 ⛏ Fast Castle
26 1,037 10:03 14:00 26:29 ⛏ Fast Castle
25 977 10:34 14:18 29:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,940 9,915 18,235 1,055 55,145 60,695
20,890 14,470 11,210 1,600 48,170 58,191
16,900 18,475 8,465 4,265 48,105 54,815
18,805 10,040 8,815 3,675 41,335 43,468
15,195 14,975 6,000 1,080 37,250 39,804
18,455 8,845 5,230 2,950 35,480 36,511
12,975 8,290 5,620 4,240 31,125 32,273
8,525 11,444 2,775 2,290 25,034 28,267
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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