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African Clearing

506374879Analyzed
4v4 RM · 18d ago on Sep 13, 2026· 45m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Burmese · United States
1669
+11
🇹🇼 Mongols · Taiwan
1664
+11
🇮🇹 Portuguese · Italy
1650
+11
🇧🇪 Wei · Belgium
1607
+12
🇨🇳 Persians · China
1595
-13
🇩🇪 Malians · Germany
1544
-11
🇸🇮 Berbers · Slovenia
1521
-11
🇧🇷 Vietnamese · Brazil
1520
-10
Player eAPM Actions Feudal Castle Imperial Opening
66 3,029 13:14 18:32 44:10 ⛏ Fish Boom FC
40 1,842 13:41 17:52 34:13 ⛏ Fast Castle
37 1,692 11:32 24:58 43:24 ⚔ Archers into Towers
33 1,500 13:36 17:23 37:31 ⛏ Fast Castle
33 1,503 12:40 16:38 35:22 ⛏ Fast Castle
29 1,320 13:06 17:02 — ⛏ Fast Castle
25 1,145 13:04 17:03 — ⛏ Fast Castle
23 1,049 14:44 18:13 36:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,585 17,031 13,085 2,400 53,101 56,498
22,555 16,585 10,995 1,600 51,735 60,130
12,875 19,955 11,735 4,505 49,070 55,192
16,625 19,974 6,485 2,580 45,664 53,118
12,670 12,717 5,575 1,425 32,387 33,877
8,400 9,056 4,595 1,720 23,771 24,763
11,535 6,040 555 1,570 19,700 21,250
6,275 9,045 2,430 1,905 19,655 21,330
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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