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Hill Fort

506362994Analyzed
4v4 RM · 19d ago on Sep 13, 2026· 41m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Britons · Czechia
1877
+6
🇦🇺 Burmese · Australia
1606
+16
🇧🇪 Koreans · Belgium
1576
+17
🇨🇳 Saracens · China
1514
+18
🇫🇮 Bengalis · Finland
1707
-18
🇩🇪 Goths · Germany
1642
-16
🇩🇰 Berbers · Denmark
1539
-12
🇫🇮 Italians · Finland
1514
-11
Player eAPM Actions Feudal Castle Imperial Opening
48 1,988 10:00 15:49 29:07 ⛏ Fast Castle
44 1,838 10:47 14:55 30:20 ⚔ FC into Archers
34 1,423 9:36 20:36 40:25 ⚔ Archer Rush
32 1,332 10:45 24:00 35:08 ⛏ Fast Castle
31 1,306 9:39 19:52 37:36 ⚔ Scout Rush
31 1,302 9:02 25:55 — ⚔ M@A into Towers FC
29 1,219 10:54 15:04 34:54 ⛏ Fast Castle
22 916 10:45 16:20 35:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,730 22,475 10,470 2,020 57,695 62,771
16,450 20,309 10,845 2,445 50,049 55,371
21,860 11,870 9,295 4,350 47,375 49,824
20,680 12,390 7,970 1,770 42,810 49,592
14,605 14,897 6,675 3,310 39,487 45,196
10,100 12,050 4,670 3,515 30,335 35,070
11,450 11,371 2,140 2,855 27,816 32,687
11,280 8,426 5,480 2,405 27,591 28,348
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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