AoeStats
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Nomad

506349936Analyzed
4v4 RM · 18d ago on Sep 13, 2026· 58m 9s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
57 3,331 13:24 18:23 50:35 ⛏ Fish Boom FC
56 3,278 13:36 21:53 40:53 ⛏ Fish Boom FC
51 2,941 12:12 16:07 31:20 ⛏ Fish Boom FC
37 2,179 11:41 25:15 39:37 ⛏ Fish Boom into Fire Galleys into Galleys FC
35 2,007 13:18 19:57 36:17 ⛏ Fish Boom into Galleys FC
34 1,979 12:40 25:49 46:20 ⛏ Fish Boom into Galleys FC
32 1,866 12:28 22:51 — ⚔ Fish Boom into Scouts into Archers
28 1,628 12:26 23:07 43:25 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
44,660 34,065 22,135 3,310 104,170 104,365
36,530 19,751 23,955 8,615 88,851 94,840
34,415 32,124 12,450 7,910 86,899 90,724
22,050 36,671 19,835 4,805 83,361 86,882
38,555 21,187 13,695 3,505 76,942 77,602
26,990 24,124 9,625 4,235 64,974 69,578
16,525 26,089 10,365 2,450 55,429 59,639
12,430 13,631 4,365 2,855 33,281 35,062
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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