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Black Forest

506348752Analyzed
4v4 RM · 19d ago on Sep 13, 2026· 7m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Vietnamese · Austria
1843
+8
🇳🇱 Burmese · Netherlands
1776
+10
🇦🇹 Bulgarians · Austria
1735
+11
🇨🇳 Burgundians · China
1710
+12
🇭🇰 Slavs · Hong Kong SAR China
1679
-12
🇦🇺 Byzantines · Australia
1632
-10
🇦🇺 Berbers · Australia
1616
-10
🇧🇪 Goths · Belgium
1593
-9
Player eAPM Actions Feudal Castle Imperial Opening
67 525 — — —
60 471 — — —
59 459 — — —
47 370 — — —
44 347 — — —
41 320 — — —
35 272 — — —
33 260 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,500 275 50 0 1,825 1,753
1,200 350 0 0 1,550 1,838
1,200 299 50 0 1,549 1,645
1,250 164 50 0 1,464 1,296
1,000 322 50 0 1,372 1,570
1,100 156 50 0 1,306 1,204
1,000 250 50 0 1,300 1,367
950 100 50 0 1,100 1,054
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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