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Black Forest

506338062Analyzed
4v4 RM · 19d ago on Sep 13, 2026· 27m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
1672
+13
🇸🇬 Mongols · Singapore
1617
+15
🇨🇳 Bohemians · China
1559
+18
🇭🇰 Magyars · Hong Kong SAR China
1506
+20
🇹🇼 Persians · Taiwan
1608
-17
🇳🇱 Teutons · Netherlands
1604
-17
🇧🇪 Sicilians · Belgium
1593
-16
🇳🇿 Bohemians · New Zealand
1579
-16
Player eAPM Actions Feudal Castle Imperial Opening
93 2,566 10:14 25:24 — ⚔ Scout Rush
55 1,518 16:53 24:20 — ⚔ Towers FC
51 1,423 13:31 16:56 — ⛏ Fast Castle
43 1,204 13:06 — — ⚔ M@A into Archers
38 1,043 11:16 14:53 — ⛏ Fast Castle
34 953 13:31 17:14 — ⛏ Fast Castle
29 811 12:13 18:27 23:31 ◆ FC into Fast Imp
25 690 11:35 15:46 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,165 7,455 2,560 200 24,380 25,996
10,415 4,735 400 145 15,695 16,695
7,780 6,433 760 300 15,273 16,391
7,420 6,858 350 400 15,028 17,898
5,450 5,912 3,425 215 15,002 16,105
5,260 3,746 1,025 750 10,781 14,290
5,065 3,047 915 1,205 10,232 10,147
4,660 4,098 1,200 30 9,988 11,188
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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