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Black Forest

506183523Analyzed
4v4 RM · 20d ago on Sep 12, 2026· 51m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Mongols · Belgium
1601
+14
🇩🇪 Georgians · Germany
1596
+15
🇩🇪 Italians · Germany
1590
+15
🇩🇪 Japanese · Germany
1526
+17
🇹🇷 Lithuanians · Türkiye
1698
-20
🇹🇷 Bohemians · Türkiye
1604
-16
🇹🇷 Wu · Türkiye
1598
-17
🇹🇷 Khmer · Türkiye
1355
-8
Player eAPM Actions Feudal Castle Imperial Opening
49 2,493 11:15 15:02 27:54 ⛏ Fast Castle
47 2,396 10:22 24:33 37:20 ⚔ M@A into Archers
42 2,146 11:20 15:12 36:19 ⛏ Fast Castle
39 1,999 10:02 14:06 30:27 ⛏ Fast Castle
36 1,865 9:29 21:49 34:26 ⚔ Scout Rush
29 1,470 12:43 21:00 — ⛏ Fast Castle
28 1,412 11:35 24:00 45:13 ⚔ Archer Rush
18 941 14:28 — —

Resources

Player Food Wood Gold Stone Spent Collected
19,485 27,427 18,580 2,900 68,392 79,491
24,465 23,980 10,070 5,045 63,560 77,704
28,795 13,068 15,565 5,645 63,073 68,368
19,490 22,007 12,150 2,870 56,517 67,646
18,805 14,405 8,965 1,165 43,340 48,854
15,025 15,797 7,120 4,995 42,937 48,561
3,600 2,854 50 130 6,634 8,387
3,500 1,880 250 830 6,460 6,502
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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