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African Clearing

506159576Analyzed
4v4 RM · 19d ago on Sep 12, 2026· 79m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
1637
+15
🇨🇳 Vietnamese · China
1631
+15
🇨🇳 Magyars · China
1608
+16
🇧🇪 Wei · Belgium
1579
+17
🇯🇴 Bulgarians · Jordan
1621
-16
🇩🇪 Hindustanis · Germany
1612
-16
🇩🇪 Tupi · Germany
1606
-16
🇬🇧 Romans · United Kingdom
1586
-15
Player eAPM Actions Feudal Castle Imperial Opening
67 5,301 11:39 21:16 36:38 ⚔ Scout Rush
41 3,225 12:05 21:43 40:57
40 3,153 12:23 21:47 40:32 ⚔ Archer Rush
39 3,092 13:25 17:42 55:59 ⛏ Fast Castle
37 2,949 13:54 18:59 40:12 ⛏ Fast Castle
36 2,858 12:18 24:01 46:58 ⚔ M@A Rush
36 2,859 15:17 19:11 36:01 ⛏ Fast Castle
32 2,520 12:36 20:34 43:55 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
68,735 44,253 18,220 4,470 135,678 137,445
44,920 44,740 25,485 7,225 122,370 125,038
41,380 41,468 32,100 6,050 120,998 121,518
60,210 32,554 21,590 5,470 119,824 120,711
57,380 23,155 26,625 3,450 110,610 120,083
43,105 32,643 24,020 3,550 103,318 125,111
30,130 38,155 26,195 3,750 98,230 100,462
28,325 41,181 18,695 8,475 96,676 109,370
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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