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African Clearing

506128296Analyzed
4v4 RM · 19d ago on Sep 12, 2026· 33m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇴 Goths · Dominican Republic
1913
+5
🇨🇳 Mongols · China
1828
+7
🇬🇧 Berbers · United Kingdom
1617
+15
🇧🇪 Wei · Belgium
1565
+16
🇨🇳 Huns · China
1666
-13
🇨🇳 Magyars · China
1657
-12
🇨🇳 Magyars · China
1626
-11
🇨🇳 Berbers · China
1489
-7
Player eAPM Actions Feudal Castle Imperial Opening
52 1,781 12:10 22:25 — ⚔ Scouts into Skirms
42 1,444 13:03 16:40 — ⛏ Fast Castle
41 1,389 15:15 21:33 — ⚔ M@A Rush
40 1,352 12:14 15:47 32:20 ⛏ Fast Castle
38 1,299 12:51 17:03 — ⛏ Fast Castle
37 1,249 12:48 16:44 — ⛏ Fast Castle
34 1,162 12:11 26:10 — ⚔ Scout Rush
32 1,100 14:30 19:04 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,650 8,497 3,915 2,250 27,312 29,599
11,375 7,680 1,200 1,900 22,155 25,762
9,625 8,493 2,535 950 21,603 23,091
7,725 8,154 2,775 1,700 20,354 21,843
7,210 6,483 2,145 1,715 17,553 19,637
8,940 5,593 850 205 15,588 15,967
6,600 5,793 2,520 205 15,118 16,366
6,080 5,560 1,610 200 13,450 13,843
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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