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African Clearing

506112884Analyzed
4v4 RM · 20d ago on Sep 12, 2026· 41m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Khitans · Taiwan
1557
+16
🇨🇭 Shu · Switzerland
1550
+16
🇧🇪 Jurchens · Belgium
1549
+16
🇨🇳 Slavs · China
1511
+17
🇳🇱 Mongols · Netherlands
1575
-17
🇳🇱 Berbers · Netherlands
1553
-17
🇳🇱 Hindustanis · Netherlands
1538
-16
1516
-15
Player eAPM Actions Feudal Castle Imperial Opening
56 2,286 10:19 19:59 — ⚔ Scout Rush
54 2,221 13:07 33:38 — ⚔ Scout Rush
53 2,178 11:59 23:09 — ⚔ Archer Rush
49 1,995 12:11 26:03 — ⚔ Scout Rush
45 1,859 11:44 28:22 — ⚔ Scout Rush
40 1,658 12:29 21:04 35:46 ⚔ Archer Rush
36 1,495 12:32 28:22 — ⚔ Scout Rush
33 1,336 13:18 17:12 34:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,320 13,776 9,960 3,740 50,796 54,072
11,295 14,505 8,915 1,700 36,415 40,060
14,360 9,022 3,360 1,300 28,042 30,634
15,190 8,728 2,940 720 27,578 31,907
6,780 9,431 9,015 300 25,526 25,191
10,115 9,241 4,275 1,625 25,256 25,374
12,920 6,092 400 785 20,197 20,776
9,085 5,202 510 490 15,287 15,805
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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