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African Clearing

506104761Analyzed
4v4 RM · 20d ago on Sep 12, 2026· 66m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Spanish · Netherlands
1783
+15
1780
+15
🇯🇵 Poles · Japan
1543
+24
🇧🇪 Wei · Belgium
1524
+25
🇧🇪 Aztecs · Belgium
1746
-20
🇰🇿 Malians · Kazakhstan
1740
-20
🇷🇺 Goths · Russia
1738
-20
🇮🇹 Wu · Italy
1731
-19
Player eAPM Actions Feudal Castle Imperial Opening
72 4,779 14:01 22:41 42:12 ⛏ Fast Castle
52 3,417 13:00 17:01 40:04 ⛏ Fast Castle
50 3,314 13:28 16:56 37:29 ⛏ Fast Castle
47 3,104 11:29 21:35 — ⚔ Archers into Scouts
44 2,912 14:12 18:13 44:16 ⛏ Fast Castle
40 2,648 12:19 41:26 57:59 ⚔ Archer Rush
40 2,620 11:37 21:49 47:25 ⚔ Archer Rush
33 2,156 13:14 26:57 56:19 ⚔ Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
63,675 18,546 43,705 7,150 133,076 136,377
64,090 22,271 33,470 6,365 126,196 135,569
50,895 34,042 33,040 4,420 122,397 122,606
56,155 38,113 14,125 3,465 111,858 133,259
29,425 26,439 23,080 3,225 82,169 86,035
30,410 32,760 8,255 3,745 75,170 76,428
26,255 23,730 8,010 4,400 62,395 67,595
22,240 14,947 7,170 1,175 45,532 46,223
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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