AoeStats
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Arena

506100199Analyzed
4v4 RM · 20d ago on Sep 12, 2026· 42m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1689
+9
🇨🇳 Khitans · China
1644
+10
🇨🇳 Britons · China
1521
+15
🇨🇳 Japanese · China
1271
+24
🇧🇪 Berbers · Belgium
1540
-16
🇨🇳 Britons · China
1521
-15
🇭🇰 Magyars · Hong Kong SAR China
1504
-15
🇦🇺 Khmer · Australia
1444
-12
Player eAPM Actions Feudal Castle Imperial Opening
54 2,299 10:02 13:39 27:32 ⛏ Fast Castle
45 1,944 10:14 13:48 27:54 ⛏ Fast Castle
40 1,699 9:50 13:19 26:58 ⛏ Fast Castle
35 1,508 10:29 14:02 29:42 ⛏ Fast Castle
35 1,508 10:28 14:31 — ⛏ Fast Castle
34 1,464 10:23 15:34 36:24 ⛏ Fast Castle
33 1,397 10:15 13:49 28:08 ⛏ Fast Castle
22 929 9:58 13:36 28:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,645 26,425 14,425 1,735 89,230 100,445
24,910 24,245 11,820 6,400 67,375 71,330
23,990 19,025 19,875 2,950 65,840 74,965
30,150 17,730 15,235 1,800 64,915 75,486
15,605 24,755 14,300 1,860 56,520 70,023
20,055 18,208 9,245 2,885 50,393 59,332
14,780 14,045 6,285 850 35,960 42,129
9,250 9,103 1,410 1,035 20,798 21,743
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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