AoeStats
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Arena

506088596Analyzed
4v4 RM · 20d ago on Sep 12, 2026· 49m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Huns · Argentina
1579
+12
🇦🇷 Italians · Argentina
1577
+12
🇨🇳 Franks · China
1558
+12
🇹🇼 Armenians · Taiwan
1496
+15
🇧🇪 Bohemians · Belgium
1543
-16
🇨🇳 Persians · China
1468
-12
🇺🇿 Vietnamese · Uzbekistan
1455
-12
🇲🇴 Magyars · Macao SAR China
1442
-11
Player eAPM Actions Feudal Castle Imperial Opening
53 2,610 10:26 13:54 31:57 ⛏ Fast Castle
43 2,116 10:43 14:40 31:38 ⛏ Fast Castle
39 1,940 10:31 15:14 32:11 ⛏ Fast Castle
38 1,880 10:46 16:12 30:09 ⛏ Fast Castle
37 1,837 10:24 14:03 29:01 ⛏ Fast Castle
34 1,703 11:04 14:40 28:20 ⛏ Fast Castle
33 1,609 10:39 14:15 28:34 ⛏ Fast Castle
17 839 9:37 14:05 33:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,375 24,167 24,410 1,710 87,662 91,870
42,270 13,625 22,020 6,250 84,165 91,554
38,305 20,440 16,970 1,605 77,320 89,079
30,175 25,840 9,725 2,080 67,820 72,826
25,390 21,365 8,230 1,300 56,285 63,881
19,975 20,005 11,950 3,500 55,430 64,319
22,475 21,728 7,495 3,265 54,963 56,401
14,950 17,585 11,755 2,490 46,780 53,519
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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