AoeStats
← bullseyes

African Clearing

506066709Analyzed
4v4 RM · 21d ago on Sep 12, 2026· 45m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Magyars · China
1559
+13
🇦🇷 Mongols · Argentina
1537
+14
🇨🇳 Poles · China
1521
+15
🇧🇷 Chinese · Brazil
1502
+16
🇯🇵 Tupi · Japan
1565
-17
🇧🇪 Berbers · Belgium
1540
-16
🇨🇳 Poles · China
1538
-16
🇭🇰 Spanish · Hong Kong SAR China
1351
-9
Player eAPM Actions Feudal Castle Imperial Opening
65 2,935 12:18 23:13 36:02 ⚔ Fish Boom into Scouts
43 1,973 13:06 21:32 41:36 ⚔ Towers FC
39 1,766 14:05 18:12 37:24 ⛏ Fast Castle
39 1,758 12:35 17:29 38:42 ⛏ Fast Castle
37 1,686 15:32 20:04 41:45 ⛏ Fish Boom FC
35 1,582 12:05 27:25 — ⚔ M@A into Towers FC
35 1,600 13:18 17:18 41:37 ⛏ Fast Castle
27 1,246 13:40 18:35 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,490 11,647 20,005 3,120 63,262 68,776
19,980 12,504 10,130 3,550 46,164 52,922
15,325 16,946 6,345 2,125 40,741 42,545
13,975 15,619 7,100 2,660 39,354 41,634
11,900 13,360 9,945 2,350 37,555 39,969
14,040 11,237 1,055 2,100 28,432 28,247
7,925 6,791 3,340 2,295 20,351 22,141
6,680 7,457 385 1,540 16,062 17,868
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.