AoeStats
← bullseyes

Arena

506063530Analyzed
4v4 RM · 21d ago on Sep 12, 2026· 5m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malay · United States
1796
+11
🇺🇸 Cumans · United States
1605
+18
🇧🇪 Romans · Belgium
1540
+21
🇳🇿 Turks · New Zealand
1513
+21
🇲🇽 Maya · Mexico
1687
-19
1661
-18
🇺🇸 Gurjaras · United States
1641
-17
🇺🇸 Hindustanis · United States
1632
-17
Player eAPM Actions Feudal Castle Imperial Opening
63 340 — — —
54 294 — — —
24 132 — — —
10 54 — — —
9 51 — — —
7 37 — — —
0 2 — — —
0 0 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,000 125 0 0 1,125 1,312
650 125 0 0 775 818
400 250 0 0 650 833
50 0 0 0 50 165
0 0 0 0 0 86
0 0 0 0 0 302
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.