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Black Forest

506059421Analyzed
4v4 RM · 21d ago on Sep 12, 2026· 39m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Bengalis · Taiwan
1684
+11
🇹🇼 Vietnamese · Taiwan
1593
+15
🇨🇳 Portuguese · China
1566
+16
🇹🇼 Franks · Taiwan
1528
+19
🇱🇹 Hindustanis · Lithuania
1640
-18
🇨🇳 Bulgarians · China
1589
-16
🇧🇪 Persians · Belgium
1574
-15
🇺🇸 Byzantines · United States
1491
-12
Player eAPM Actions Feudal Castle Imperial Opening
53 2,112 12:24 16:02 34:34 ⛏ Fish Boom FC
52 2,059 11:11 23:54 35:23 ⚔ M@A into Archers into Fish Boom
52 2,067 13:06 17:58 36:45 ⛏ Fish Boom FC
43 1,705 11:52 16:00 32:13 ⛏ Fish Boom FC
35 1,379 12:07 23:54 37:46 ⚔ Fish Boom into Archers
32 1,263 10:23 14:45 28:34 ⛏ Fish Boom FC
27 1,064 12:10 15:38 29:27 ⛏ Fish Boom FC
22 867 13:06 17:03 35:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,100 23,140 13,565 3,725 57,530 67,123
25,575 16,595 11,155 2,700 56,025 60,839
15,070 20,679 10,055 1,370 47,174 50,681
18,745 17,975 7,815 865 45,400 59,911
15,700 12,402 8,925 2,265 39,292 44,243
15,105 12,470 5,415 3,710 36,700 40,479
12,800 13,848 3,990 1,680 32,318 35,484
12,550 9,129 2,005 2,985 26,669 27,066
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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