AoeStats
← bullseyes

African Clearing

506055293Analyzed
4v4 RM · 21d ago on Sep 12, 2026· 50m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mongols · Mexico
1553
+17
🇻🇳 Inca · Vietnam
1522
+18
🇵🇪 Spanish · Peru
1510
+19
🇭🇰 Cumans · Hong Kong SAR China
1481
+20
🇲🇽 Koreans · Mexico
1700
-22
🇺🇸 Italians · United States
1653
-22
🇧🇪 Japanese · Belgium
1574
-19
🇲🇽 Huns · Mexico
1376
-11
Player eAPM Actions Feudal Castle Imperial Opening
52 2,636 11:31 23:40 38:13 ⚔ Archer Rush
45 2,272 13:09 17:18 36:15 ⛏ Fast Castle
38 1,912 11:57 33:18 — ⚔ Towers FC
37 1,898 12:12 16:37 35:19 ⛏ Fast Castle
37 1,878 13:39 17:29 35:50 ⛏ Fast Castle
34 1,740 13:05 23:55 45:12 ⚔ FC into Skirms
34 1,713 13:02 16:44 34:16 ⛏ Fast Castle
30 1,511 13:14 31:01 45:20 ⚔ Towers into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
38,460 13,665 14,315 1,720 68,160 73,671
26,240 17,815 12,575 2,650 59,280 64,530
19,665 20,854 14,520 2,360 57,399 59,051
14,325 27,926 10,310 4,280 56,841 59,732
13,425 21,575 15,345 1,700 52,045 53,774
14,860 9,845 4,130 3,045 31,880 37,168
11,785 8,704 6,595 875 27,959 30,506
8,150 8,651 9,015 100 25,916 27,441
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.