AoeStats
← bullseyes

African Clearing

506049680Analyzed
4v4 RM · 21d ago on Sep 12, 2026· 8m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Jurchens · United States
1623
+10
🇮🇳 Berbers · India
1597
+11
🇧🇪 Berbers · Belgium
1538
+14
🇫🇷 Chinese · France
1423
+18
🇺🇸 Mongols · United States
1687
-20
🇦🇷 Jurchens · Argentina
1443
-12
🇺🇸 Bulgarians · United States
1437
-11
🇲🇽 Wei · Mexico
1390
-10
Player eAPM Actions Feudal Castle Imperial Opening
53 442 — — —
45 377 — — —
36 298 — — —
32 266 — — —
28 234 — — —
24 200 — — —
23 196 — — —
20 170 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,100 464 50 100 1,714 1,023
1,000 505 50 100 1,655 1,167
1,000 450 0 100 1,550 1,086
1,150 325 0 0 1,475 1,188
800 475 0 100 1,375 659
750 507 0 100 1,357 899
850 300 50 0 1,200 1,221
650 175 50 0 875 882
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.