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African Clearing

505899020Analyzed
4v4 RM · 22d ago on Sep 11, 2026· 48m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
1578
+13
🇨🇳 Berbers · China
1568
+14
🇨🇳 Vikings · China
1511
+16
🇨🇴 Cumans · Colombia
1504
+16
🇺🇸 Koreans · United States
1560
-16
🇧🇪 Tatars · Belgium
1532
-16
🇩🇰 Aztecs · Denmark
1528
-15
🇪🇸 Vietnamese · Spain
1435
-12
Player eAPM Actions Feudal Castle Imperial Opening
53 2,572 13:01 29:46 — ⚔ Skirmisher Rush
53 2,577 12:17 26:43 45:48 ⚔ Scout Rush
35 1,705 13:50 18:18 40:15 ⛏ Fast Castle
34 1,648 13:33 17:14 30:40 ⛏ Fast Castle
33 1,603 13:07 19:57 35:58 ⛏ Fish Boom FC
32 1,545 10:55 22:44 43:03 ⚔ Archer Rush
32 1,571 13:19 19:17 35:12 ⛏ Fish Boom FC
28 1,365 13:08 16:58 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,495 25,843 16,760 4,300 66,398 81,014
32,205 14,748 9,400 5,165 61,518 83,752
12,875 29,969 7,935 3,680 54,459 73,308
23,810 14,177 10,670 1,700 50,357 53,610
11,760 13,959 8,070 715 34,504 35,123
12,950 12,964 7,065 1,150 34,129 36,671
11,605 13,529 6,625 1,150 32,909 34,904
5,400 3,840 4,040 505 13,785 14,996
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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