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Black Forest

505873708Analyzed
4v4 RM · 21d ago on Sep 11, 2026· 60m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Dravidians · Taiwan
1601
+13
🇹🇼 Teutons · Taiwan
1574
+15
🇹🇼 Bengalis · Taiwan
1543
+16
🇨🇳 Bohemians · China
1495
+18
🇹🇷 Romans · Türkiye
1633
-19
🇧🇪 Britons · Belgium
1581
-17
🇺🇸 Lithuanians · United States
1580
-17
🇹🇷 Ethiopians · Türkiye
1372
-9
Player eAPM Actions Feudal Castle Imperial Opening
49 2,958 15:01 20:33 35:13 ⛏ Fast Castle
47 2,872 15:32 19:37 37:45 ⛏ Fast Castle
41 2,524 9:16 13:59 30:31 ⛏ Fast Castle
39 2,344 11:16 15:31 33:22 ⛏ Fast Castle
38 2,292 11:13 15:05 30:17 ⛏ Fast Castle
38 2,290 12:56 16:48 31:48 ⛏ Fast Castle
33 2,023 17:34 22:58 37:51 ⛏ Fast Castle
26 1,558 12:56 17:02 29:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,455 54,955 31,015 3,250 119,675 125,909
44,405 39,795 25,290 8,525 118,015 137,229
32,450 43,614 29,555 3,160 108,779 117,251
35,845 31,183 24,480 2,380 93,888 100,728
43,675 25,865 19,450 1,345 90,335 104,467
36,935 30,285 18,780 3,115 89,115 92,710
31,040 35,347 16,510 3,910 86,807 95,378
14,400 26,119 20,045 2,580 63,144 68,161
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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