AoeStats
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Nomad

505867670Analyzed
4v4 RM · 22d ago on Sep 11, 2026· 45m 54s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Inca · China
1898
+6
🇨🇳 Romans · China
1683
+14
🇨🇳 Franks · China
1665
+14
🇨🇳 Maya · China
1590
+17
🇲🇽 Lithuanians · Mexico
1707
-16
🇩🇪 Japanese · Germany
1641
-13
🇧🇪 Armenians · Belgium
1592
-11
🇨🇳 Saracens · China
1586
-11
Player eAPM Actions Feudal Castle Imperial Opening
45 2,088 13:46 17:45 34:18 ⛏ Fish Boom FC
42 1,930 13:48 17:57 — ⛏ Fish Boom FC
41 1,865 12:30 16:31 33:41 ⛏ Fish Boom FC
37 1,695 14:09 17:49 32:51 ⛏ Fish Boom FC into Fire Galleys
35 1,609 13:01 16:57 35:35 ⛏ Fish Boom FC
33 1,526 13:35 23:13 38:46 ⛏ Fish Boom into Galleys FC
31 1,444 13:18 20:33 — ⚔ Fish Boom into Towers FC
30 1,378 13:52 18:08 45:28 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
27,610 17,305 22,045 1,700 68,660 69,087
17,275 26,488 15,900 3,180 62,843 63,617
15,085 22,481 9,860 2,150 49,576 50,727
15,315 14,502 4,340 1,830 35,987 40,814
14,075 13,913 4,260 2,625 34,873 36,598
10,200 12,895 9,620 2,150 34,865 39,107
13,965 10,352 4,865 2,265 31,447 31,886
6,710 5,715 1,010 2,345 15,780 15,220
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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