AoeStats
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Nomad

505857647Analyzed
4v4 RM · 21d ago on Sep 11, 2026· 39m 53s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Dravidians · China
1741
+10
🇨🇳 Georgians · China
1676
+12
🇮🇳 Persians · India
1655
+13
🇨🇳 Maya · China
1598
+15
🇬🇧 Spanish · United Kingdom
1648
-15
🇧🇪 Vikings · Belgium
1605
-13
🇺🇸 Koreans · United States
1579
-12
🇨🇳 Dravidians · China
1527
-10
Player eAPM Actions Feudal Castle Imperial Opening
55 2,200 13:37 17:13 32:48 ⛏ Fish Boom FC into Fire Galleys
52 2,058 12:13 23:15 — ⛏ Fish Boom into Galleys FC
43 1,722 12:46 24:15 — ⛏ Fish Boom FC
39 1,572 11:39 22:57 — ⚔ Fish Boom into M@A into Towers into Fire Galleys FC
36 1,437 12:50 18:05 37:49 ⛏ Fish Boom into Fire Galleys FC
31 1,225 12:57 18:37 33:30 ⛏ Fish Boom FC
29 1,176 13:07 16:54 — ⛏ Fish Boom FC
25 999 12:52 31:32 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
21,180 21,805 13,795 2,250 59,030 62,528
14,185 15,076 5,110 6,530 40,901 42,349
11,125 15,116 5,545 2,360 34,146 33,957
12,025 9,426 7,730 2,455 31,636 33,290
10,440 10,210 2,855 1,810 25,315 25,530
8,925 10,434 1,445 1,175 21,979 22,883
10,070 5,076 2,885 1,050 19,081 20,717
6,825 5,978 300 2,655 15,758 16,059
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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