AoeStats
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Nomad

505854641Analyzed
4v4 RM · 21d ago on Sep 11, 2026· 26m 29s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Spanish · United Kingdom
1635
+13
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1591
+14
🇫🇷 Romans · France
1574
+15
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1563
+16
🇨🇳 Wei · China
1615
-17
🇯🇵 Italians · Japan
1543
-14
🇨🇳 Dravidians · China
1541
-14
🇦🇷 Spanish · Argentina
1522
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 1,324 12:45 16:55 26:10 ⛏ Fish Boom FC
36 961 14:43 18:27 — ⛏ Fish Boom FC
35 932 14:21 18:48 — ⛏ Fish Boom FC
34 893 14:17 18:10 — ⛏ Fish Boom FC
32 842 12:30 16:45 — ⛏ Fish Boom FC
29 781 12:13 15:44 — ⛏ Fish Boom FC
28 749 14:48 18:30 — ⛏ Fish Boom FC
20 534 12:35 16:12 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
5,000 8,610 3,490 0 17,100 17,179
7,345 5,437 1,710 850 15,342 16,322
5,950 7,739 1,525 105 15,319 16,075
7,200 6,259 400 1,085 14,944 16,289
5,180 4,304 1,170 1,070 11,724 11,779
4,625 4,383 910 870 10,788 10,715
4,410 4,165 730 925 10,230 10,920
4,460 3,309 905 1,400 10,074 11,166
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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