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African Clearing

505835520Analyzed
4v4 RM · 22d ago on Sep 11, 2026· 45m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Poles · United Kingdom
1741
+9
🇨🇳 Persians · China
1730
+9
🇩🇰 Mapuche · Denmark
1725
+10
🇪🇸 Khmer · Spain
1549
+16
🇧🇪 Lithuanians · Belgium
1616
-13
🇨🇳 Wu · China
1585
-11
🇺🇸 Franks · United States
1572
-11
🇻🇳 Aztecs · Vietnam
1526
-9
Player eAPM Actions Feudal Castle Imperial Opening
44 1,963 15:15 19:21 — ⛏ Fast Castle
42 1,887 13:43 17:26 39:19 ⛏ Fish Boom FC
39 1,745 12:15 19:11 — ⚔ Archer Rush
39 1,750 13:43 17:19 44:09 ⚔ Skirms FC
34 1,513 12:21 20:09 —
32 1,463 12:08 21:44 38:04 ⚔ Archer Rush
31 1,387 13:48 18:43 — ⚔ FC into Scouts
17 786 12:26 22:35 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
34,445 19,295 21,090 300 75,130 77,175
28,685 14,532 17,500 1,445 62,162 65,674
17,890 12,063 6,090 3,110 39,153 43,363
13,735 11,260 4,590 1,845 31,430 34,270
12,140 11,857 1,885 2,550 28,432 30,137
10,055 6,323 10,380 1,350 28,108 28,503
8,200 6,290 2,740 1,895 19,125 19,209
4,630 2,231 350 100 7,311 8,792
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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