AoeStats
← ANVIL IV

Arabia

508927234Analyzed
2v2 RM · 7d ago on Sep 24, 2026· 37m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Turks · Belgium
989
+16
🇧🇪 Mongols · Belgium
969
+17
🇨🇱 Goths · Chile
1038
-19
🇺🇸 Maya · United States
937
-14
Player eAPM Actions Feudal Castle Imperial Opening
23 875 10:22 19:18 — ⛏ Fast Castle
22 814 10:48 21:39 — ⚔ Archer Rush
21 771 10:57 16:12 — ⛏ Fast Castle
13 490 12:12 18:35 25:27 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
12,010 6,912 2,250 1,500 22,672 23,580
11,455 7,467 3,380 200 22,502 27,569
7,810 6,200 5,800 695 20,505 24,521
5,775 5,478 1,400 950 13,603 15,906
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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