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Pilgrims

507968146Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 46m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Armenians · China
1852
+9
🇪🇸 Dravidians · Spain
1740
+13
🇨🇳 Persians · China
1520
+23
1367
+27
🇩🇪 Burgundians · Germany
1736
-21
🇹🇼 Spanish · Taiwan
1669
-18
🇹🇼 Dravidians · Taiwan
1669
-18
1589
-15
Player eAPM Actions Feudal Castle Imperial Opening
62 2,907 10:57 14:42 36:10 ⛏ Fish Boom FC
52 2,442 12:08 17:32 38:19 ⛏ Fish Boom FC into Fire Galleys
46 2,134 11:19 14:54 33:40 ⛏ Fish Boom FC into Galleys
46 2,144 9:02 13:31 36:42 ⛏ Fish Boom into Fire Galleys FC
45 2,087 9:38 14:05 — ⛏ Fish Boom FC
42 1,982 12:54 17:18 37:59 ⛏ Fish Boom into Fire Galleys FC
35 1,628 13:04 17:19 31:58 ⛏ Fish Boom into Fire Galleys FC
31 1,440 12:37 16:37 26:25 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
12,260 42,878 20,605 1,050 76,793 83,743
26,090 36,573 12,315 200 75,178 81,743
25,000 25,393 11,275 1,390 63,058 65,459
23,580 22,960 11,595 1,715 59,850 61,697
13,695 23,110 15,045 3,000 54,850 62,290
17,025 22,275 6,750 1,700 47,750 48,692
15,075 12,341 8,895 1,600 37,911 51,846
9,905 11,568 3,960 2,620 28,053 29,846
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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