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Nomad

507961539Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 50m 34s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Spanish · Spain
1733
+7
🇨🇭 Khitans · Switzerland
1538
+13
🇨🇳 Persians · China
1505
+15
1346
+21
🇨🇳 Magyars · China
1651
-22
🇦🇺 Spanish · Australia
1457
-13
🇨🇳 Bengalis · China
1418
-11
🇭🇰 Huns · Hong Kong SAR China
1382
-10
Player eAPM Actions Feudal Castle Imperial Opening
52 2,643 13:30 17:21 34:22 ⛏ Fish Boom FC
52 2,635 13:47 17:20 34:29 ⛏ Fish Boom FC
47 2,373 13:07 16:49 39:03 ⛏ Fish Boom FC into Fire Galleys
42 2,147 14:15 18:21 35:01 ⛏ Fish Boom into Fire Galleys FC
37 1,873 13:58 18:15 39:20 ⛏ Fish Boom FC
36 1,820 13:03 20:59 38:44 ⛏ Fish Boom into Fire Galleys FC
33 1,662 14:05 18:15 37:00 ⛏ Fish Boom FC
21 1,084 14:27 18:59 36:26 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
36,840 24,463 22,780 5,900 89,983 91,205
29,855 20,837 23,830 4,640 79,162 79,840
26,090 21,229 16,870 1,185 65,374 67,435
18,870 24,486 8,910 2,460 54,726 56,513
22,635 15,375 8,545 1,200 47,755 48,642
17,935 15,371 7,460 950 41,716 55,496
17,610 9,596 9,485 3,165 39,856 41,044
17,090 10,610 6,675 4,590 38,965 39,934
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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